kals
Status | In development |
Platforms | HTML5 |
Author | katfish-whiskers |
Genre | Action |
Made with | Godot |
Tags | 2D, Arcade, metaprogression, Minimalist, Roguelite |
Status | In development |
Platforms | HTML5 |
Author | katfish-whiskers |
Genre | Action |
Made with | Godot |
Tags | 2D, Arcade, metaprogression, Minimalist, Roguelite |
Comments
Log in with itch.io to leave a comment.
It's a lot of fun!
Played it for like half an hour. Best run was around 8:30. Nice sense of progression with the enemies, although I think I might like a five-second break between waves every minute or so then instead of having to be on non-stop for long periods.
I'd really like a results screen when you finally get hit so I could be more specific about my best run.
Rotation speed seems like a mandatory upgrade compared to the others at the beginning so I feel like you might as well have it start at a higher level.
Does the pierce upgrade in the main menu do anything? I couldn't tell any difference after buying it.
Anyway, thanks for submitting.
hey, thanks for trying and sorry for taking so long to reply, i was going through my old games and got embarrassed for not having replied. i made this game to try to understand the fun in the survivors-like game-loop. i did not liked it very much, but its nice that people found it fun. piercing does make a difference, but I wont be updating this game anymore
Am I supposed to be able to move? It feels like I should be able to or else this is way hard.
On the first time a bullet hits an enemy I think there might be a hiccup where the game stalls.
Minimalist design is nice.
It`s not meant to move. Mouse only. You should generally target the enemy that is closest to you. Turret rotation before upgrades is a bit slow, so priority should also be given to whatever enemy is more or less aligned.