22-07-22
Laser Defense » Devlog
added
1 specter will dig if absolutely necessary
2 big chungus, ejects minion at nearby towers
3 slow time when building
4 pause game when opening ingame menu
5 added beamer turret
6 added holy mark debuff
7 implemented a limmiter for aiSpawners
8 turret fireRate proportional to input
9 turret input intensity on the GUI
10 input tab UI for turrets' projectiles description
11 effects UI
12 black projectile now pushes minions
13 allow changing fps cap
14 camera animation on start
15 save/loading maps(wip)
16 more turret configs
17 more spawner configs
18 allow disabling camera auto adjust
changed/fixed
1 laser sources actually change intensity
2 fixed timescale for camera
3 reworked pathfinding
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Laser Defense
A sandbox tower defense
Status | In development |
Author | katfish-whiskers |
Genre | Strategy |
Tags | 3D, Abstract, Atmospheric, Experimental, Low-poly, Minimalist, Procedural Generation, Sandbox, Tower Defense |
Languages | English |