22-09-01
added
win map after spawners reach maximum freq. and no minion falls for 2 minutes
tutorial
campaign
level challenges for additional difficuly
corruption level: higher levels increases minion health and makes them darker
digestor specter that digest towers
suporter specter that remove debuffs from minions
suporters specter that shiedls minions
minimions, smaller and faster, spawn in packs of 6
burster turret, shoots in quick bursts, better at hittin flying
UI for game speed, 0.125X, 1X, 2X
quickly restart a level
combinations UI
vertex ambient occlusion
refund turret costs when deleting
clicking on units to monitor their health
customizations for terrain colors
sliders for sound levels and camera sensitivity
death particles and sounds for minions
fixed/improved
renamed Vertical towers to Flex
bullet collision on big chungus
better explosion vfx for red projectile
removed debug options from the right menu
building/pausing does not pause music
resources and lost minions counters
balanced spawn logic
cant change laser intensity on playable levels
dont add path highlighters to air nodes
Files
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Laser Defense
A sandbox tower defense
Status | In development |
Author | katfish-whiskers |
Genre | Strategy |
Tags | 3D, Abstract, Atmospheric, Experimental, Low-poly, Minimalist, Procedural Generation, Sandbox, Tower Defense |
Languages | English |