Planet Rally
A downloadable game for Windows and Linux
spinning rubber, springs, dirt tracks and pacenotes - rally
- 4 cars
- 2 AWD, 1FWD, 1RWD
- spoken codriver pacenotes
- watch your replay
- 5 stages
- 2 types of tarmac and 2 types of gravel
- keyboard, mouse, gpad support, you can also try to keybind your simracer setup, but no force-feedback support
steering with keyboard is possible but not great, it`s recommended to use mouse steering or gpad
switch to camera 9 in replay mode if you want to watch the co-driver bounce
fox co-driver model by Avid777 on sketchfab
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | katfish-whiskers |
Genre | Racing |
Made with | Godot |
Tags | car, Driving, low-spec, Physics, rally, Time Attack, Vehicles |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Comments
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I saw you did an update and wanted to try this joint again.
Gamepad controls didn't work very well for me. It felt like the steering was way too fast. So I tried mouse controls and I could control the wheel better but I still just couldn't control the car. Maybe it's because having only keyboard presses to control throttle and brake is too hard for me. Having pedals or gamepad triggers makes me feel like I can balance the car.
The upshift button didn't work on gamepad.
I really like that you added brake bias. But it crashed when I selected a value of 0.5. A value of 1.0 worked and made the car much better to drive.
oh, crap, I fuc*d up the gpad mappings again... the bumper mappings for shifting were gone.
damn, I was hopeful that the new assist would make it easier to handle. so, just to be sure, did you select gpad mode in the steering method in the Controls menu? I suspect you could be using the keyboard assist but with the gpad input(pressing the stick was also not setting the enum correctly). what did you mean when you said that the steering was too fast? the wheel response itself or the vehicle response? there is a linearity option that should help if it feels too responsive, you can lower it a bit. The triggers for accelerator and brake were working, right? the orange and green bar on the GUI should show you the inputs.
I could not reproduce the crash when changing the brake options,
I remember that last time you told me the brakes were too weak. you can disable the ABS by setting both to 0.0, then if slamming brakes still feels too weak, that means my tires dont have enough grip.
did you change the `slippy tiers` setting? don`t change that, somewhere along the way I broke the `normal` tires, so keep it at default, which is `on`
thank you very much for trying it before DD, I really need to get myself a f*ken gpad
Just tried again with the new update, some stuff feels better but the steering wheel movement is still way too fast.
Yup did that.
The steering wheel itself. I drive in 1st person and I can see the wheel moving much much faster than I want it to.
Doesn't seem to have any effect.
They're working but I'm noticing there's a big deadzone on the brakes I can't get rid of even when I set the brake deadzone to 0.0. I did some testing to see if I could hold the brakes at 50% or any value between 0% and 100% and it was nearly impossible. I could sort of get some progressive input on the brake but it jumped from 0 to 100 so fast and suddenly. That's probably the cause of a lot of my braking problems.
I get the crash if I launch a rally, go back to main menu, and then set the brake values again. (Maybe only sometimes)
Might be better but I'll be able to truly evaluate when I can consistently hold a desired brake amount to threshold brake.
I never touched it. I thought the default was off before the last update, but now I see it's "flicky" tires and it's defaulted to on.
>They're working but I'm noticing there's a big deadzone on the brakes I can't get rid of even when I set the brake deadzone to 0.0. I did some testing to see if I could hold the brakes at 50% or any value between 0% and 100% and it was nearly impossible. I could sort of get some progressive input on the brake but it jumped from 0 to 100 so fast and suddenly.
this is definitely a problem, accelerator and break inputs should be the raw values from the triggers.
I found a problem where setting the input method from the main menu was not working, and had to be set while playing a stage, so maybe that`s what happened to you...
either way, thanks again for trying it out.
how to you make the roads?
i used a refined version of this method mostly.
I fractured my shoulder and can't play this rn, but when the doc clears me to use my arm im looking forward to this, love driving sims
hope you make a fast and full recovery. you should know that there is no steering wheel and pedals support and the physics are still quite WIP, but getting feedback from someone who likes the genre is definitely appreciated